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Mysterium Kids: Captain Echo's Treasure period_Grim Darkness of the Far Future Dead in the West feels

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Description

Dead in the West feels like playing a particularly exciting old cowboy movie

Throughout this book

these high-utility maps also make an ideal resource for any fantasy RPG campaign

The Travellers are set the task of finding out who is developing this weapon and shutting them down to prevent a war

140 die-cut counters

Mysterium Kids: Captain Echo's Treasure period_Grim Darkness of the Far Future Dead in the West feelsFor 2 6 players, ages 6+, playing time is around 20 minutes. Legend has it that the old mansion on the outskirts of the city is home to a fabulous treasure! Hoping to find it, you decide to spend the night there. You are about to give up when the ghost of Captain Echo appears to help you find his treasure. He isnt much of a talker, but he plays a mean tambourine, and hes going to use it to tell you which rooms to search in! Players cooperate to find

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