Similarly, Groundskeeper can let us get back basics weve sacrificed or milled: Groundskeeper is a little fragile, but its a great way to put your extra mana to use in the mid-game, as well as ensuring you keep hitting your land drops
Also, we should be prepared to either remove it ourselves if it's hurting us, or to have it stay in play for multiple turns without falling too far behind
Holds up to 100 standard size cards double-sleeved and includes one deck divider
Gods can be exiled like any other permanent , but with some stipulations
Or even making some brand-new ones
High Tide is extremely close, but then you'd ask questions like do you consider Turnabout to be a ritual? Krark-Clan Ironworks Krark-Clan Ironworks (KCI) saw a ton of play in Modern until it was eventually banned