For this list I take a very liberal approach to cycles, prioritizing cycles that were somehow played in Constructed and are relevant to this day, and sometimes the cards will be from different sets (a super-cycle)
One of the simplest to execute that will often win you the game involves Trade Routes, Mystic Sanctuary, and any spell that lets you take an extra turn
When attacking alongside an artifact creature, all damage that would be dealt to Sanwell will be prevented
Doing his best Stoneforge Mystic impression, Cloud is an auto-include in any white Voltron Commander strategy
The Fall set is the rock, the foundation upon which the entire Magic year is built not just the last few years, but going all the way back to Mirage, the start of the annual structured block
That is to say, Slay the Spire rips off so much from Fights in Tight Spaces if you ignore the basic fact of their release dates