The party animal of the Cabaretti, he's an amazing go-wide commander that gives your creatures more buffs depending on how many creatures you control
4All text, including ability, attack, flavor text, and artist credit ('Shin Graphics'), is consistent with authentic English Pokmon TCG cards

by Stardragon So I created the rest of the "New" sword cycle hope you all enjoy them et me know what you guys think of them so were much harder to create neat and fun swords and some are kind of generic but powerful and high utility Pro Art/Enchant- - A genaric artifact and enchantment hate card but with power as it exiles instead of destroys Pro Colorless/Battle- - Steal a card and either make it hard for you opponents to take down a battle you don't want to activate or make easier to activate your battles or one you do want to activate Pro Player/Walker- - Instead of giving protection from every player as that would make the planeswalker part redundant so I limited it to 2 players that way in a standard four man pod there would be at least one player that interact with the equipped creature but that player's planeswalkers still couldn't touch it Pro Planeschase/Archenemy- - the most niche of the swords but the ability for a creature to ignore most schemes and phenomenons and let roll a planar die an additional time for free or give you a scheme free turn plus everyone fighting the archenemey a draw is powerful Pro creature and land- - a quick design but a good one I think keeps opponents stuff tapped and keeps your stuff safer while unhappiness your lands Preparation and Adaptability makes me think the Thunder Junction would be an interesting place for an Archenemy set

The most important part of Ghost Belle & Haunted Mansion's effect is how it prevents the opponent from banishing cards from the GY
The doubled damage isn't dealt by Lightning unless it was the original source of damage
It just does not seem worth the effort when you already have Dragons to fill out those decks