Among all MTG blue spells designed for free interaction, Force of Will stands uniquely alone
I'd also advise not letting your opponent spin a coin, because the heads side is slightly heavier and can result in a disproportionate number of tails coming up
The card is a promo version of Moana Adventurer of Land and Sea from set 7 which is still unnamed and without a release date
Auriok Steelshaper: Definitely not as strong as he could be, cheating the cost by one is nice but it just seems weak in the early game it's just better to pay the cost but in the late game say Sram dies with 6+ equipment on the field drop Auriok Steelshaper and then Sram will save us a 6 mana
Standard is now at a level where only two types of cards seem to see play: new cards that make an existing archetype stronger, or cards that are so strong that they can break through in much more powerful formats
Since youll pay life rather than mana to cast opponents spells, youll need lifegain effects, something that black cards have plenty of: Gray Merchant of Asphodel or Sheoldred, the Apocalypse balance out the life costs for casting opponents cards you exile after combat damage