6: Create a 6/6 green Wurm creature token for each land you control
Wilderness Reclamation It turns out untapping all your lands at the end of your turn in addition to the start of your turn is pretty good
[spoiler=Spell/Trap]Fairy Tale Wonderland Type: Field Spell Effect: When this card is activated: You can add 1 Fairy Tale card from your Deck to your hand, except Fairy Tale Wonderland. You can only activate this effect of "Fairy Tale - Wonderland" once per turn
It's possible to play without creating a Trainer Club profile, and progress is saved when you're a Guest, but to access all the game's features, a profile is required
An ideal mana curve favors cards that cost less mana to play, such as two to three, with cards requiring four, five, and six or more mana cards fewer in number
But actually, I think protection by color was stronger