This terrifying enchantment card, Call the Spirit Dragons is an alternate win condition that seems very easy to set up, and is extremely powerful even if it never goes off
Sometimes it's simply the player with the most or least expensive removal
Sailor's Bane is a casual 11 with the other two big ones being 9 a piece, not to mention anything either they or the Bombardier achieve in actual combat
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: Until end of turn, this land becomes a 3/2 blue and black Elemental creature
It requires you to play basic lands or domain mana to come down untapped, but Archway of Innovation dishing out improvise is insane with the number of artifact tokens out there