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Commander games have a wild party atmosphere encouraging unconventional strategies and wild swingy plays
However, the 6,000 Power makes it more of a challenge for opponents to get their attacks through and will require fewer Counter resources from you to shut down attacks
Lifegain decks are completely unable to do what they want until this card is off the battlefield, and token decks have to be very careful about how many token creatures theyre generating, or else theyll lose to Rampaging Ferocidons triggered ability
Seize Control The second deck, Seize Control , pivoted to a different card type mattering: instants and sorceries
I assemble Sylvan Library and Words of Wilding, and make a wurm token