Lightning Pokmon are strong against : Water Pokmon (plus, any Flying-type Pokmon in the video games)
Sufficient natural or even added artificial light/flash is encouraged so long as it does not intentionally or unintentionally obscure or hide damage on a card
Collective Unconscious AND Shamanic Revelation Next are all of the "Draw cards equal to your critter count" which are better than Regal Force since they count all dorks even colorless or other colors
When Krang enters, it refills your hand up to four cards, so you always stay in the game
Notably, if you control multiple Asylum Visitors during your upkeep, whichever one's first ability resolves first will stop the other's first ability from having any effect unless you have a way to get the card you drew out of your hand before it resolves
The deck starts by playing a number of different efficiently costed spider creatures, many of which have strong secondary abilities including creating more spider tokens (Arasta, Brood Weaver, Drider, Penumbra Spider, Twin-Silk Spider, etc), card draw (Doom Weaver), removal effects (Acid Web Spider, Skyfisher Spider, Stingerfling Spider), anthem/counter effects (Sweet-Gum Recluse), reach, deathtouch, and many more abilities