It's the exemplary Casual Champions Cube card
Each opponent may return a creature card from their graveyard to the battlefield

Most of the commanders in the competitive category (T0-4) have one or more of the following characteristics: they are part of a (game winning/infinite) combo (like Heliod, Sun-Crowned/Naru Meha, Master Wizard/The Gitrog Monster) they are a good mana outlet to win with infinite mana (like Kenrith, the Returned King/Thrasios, Triton Hero) they are a sacrifice outlet in the commandzone to start Protean Hulk-lines (like Dina, Soul Steeper/Minsc, Beloved Ranger) they are so called Toolbox-Commanders because they can search for their combo pieces or for the right answers (like Yisan, the Wanderer Bard/Captain Sisay) they are breaking parity by reusing cards (for example: graveyard recursion/reanimating cards, copying spells like Meren of Clan Nel Toth/Taigam, Ojutai Master/Muldrotha, the Gravetide) they are breaking parity by generating a lot of value (drawing a lot of cards like Chulane, Teller of Tales/Tymna the Weaver/Edric, Spymaster of Trest) they are breaking parity by fastly generating a lot of mana (like Kinnan, Bonder Prodigy/Selvala, Heart of the Wilds) they are breaking parity by cheating mana costs (like Narset, Enlightened Master/Winota, Joiner of Forces/Kaalia of the Vast) they are breaking parity by resource denial (stax, taxes, hatebears, discard, landdestruction) (like Grand Arbiter Augustin IV/Kroxa, Titan of Death's Hunger/Lord Windgrace/Anafenza, the Foremost) they are breaking parity by constantly killing or exiling important stuff of their opponents (like Circu, Dimir Lobotomist/Hapatra, Vizier of Poisons) Most popular deck archetypes in the first Tiers are: Combo Turbo/Ad Nauseum Stax/Hatebears Farm Reanimator (Hulk/Razaketh etc.) Storm/Spellslinger Toolbox/Pod Decks Wheel Polymorph/Evolution Control Midrange/Value Landfall When you want to learn more about cEDH specific Archetypes, we can highly recommend you the #3 part videoseries of Eisenherz: Commanders from Tier 6 to Tier 10 can also have some of the mentioned characteristics but mostly they can't do it, that efficient like the top commanders

In practice, MTG cards: Feel a bit thicker and more solid than 250 gsm business card stock Are flexible enough to riffle shuffle without creasing right away Stack evenly so a whole deck of cards feels consistent in height and weight If youre trying to match real MTG cards for your own proxy deck, youre usually aiming for: Blue or black core playing card board around 300 gsm 0.3 mm thickness A smooth finish that isnt ultra-glossy toy plastic, but also not plain uncoated paper That combo is the sweet spot where cards feel right in the world of Magic and other card games
Damage wears off, and this turn and until end of turn effects end.) Witness my creation! Illustrated by Kotakan Standard Legal Alchemy Legal Pioneer Legal Historic Legal Modern Legal Brawl Legal Legacy Legal Comp
The bar is just absurdly high