More recently I have gone upto 7 equipment with Embercleave, Ancestral Blade and the returning of Feast and Famine (which was due to Gilded Goose being great with Swords, although I am fairly close to cutting it again and returning to 6 equips)
Both of these cards can make Glorybringer struggle, getting the better of Glorybringer in different ways, mana and survival, respectively
If you ever find yourself at a loss against huge creature or token army decks, this land is an immediate response that has your opponents making difficult decisions each turn
A Knight token created by The Prydwen, Steel Flagship's second ability will still get +2/+2 for the rest of that turn
When black comes for your minions, you better have a mountain of solutions, otherwise the only way to save said minions is to take them off the field yourself
Facilier, Agent Provocateur x1 Flotsam, Ursulas Spy x1 Jafar, Wicked Sorcerer x2 Jetsam, Ursulas Spy x2 Magic Broom, Bucket Brigade x3 Maleficent, Sorceress x2 Mickey Mouse, Wayward Sorcerer x1 Olaf, Friendly Snowman x3 Pasxal, Rapunzels Companion x2 Rafiki, Mysterious Sage x3 Sven, Official Ice Deliverer x1 The Wardrobe, Belles Confidant x3 Yzma, Alchemist x2 Friends on the Other Side x3 Emerald and Ruby The Emerald and Ruby deck is built around stealing Lore from opponents and keeping them off balance