Tempest Caller Tempest Caller may seem quite unassuming, but in fact it's a brilliant way to get in with a board full of little creatures at a crucial moment
We've spent so much of this guide talking about exceptions, that it's easy to lose track of the fact that they are, indeed, exceptions
The fixing is fantastic, but I reckon her elemental-making ability is a bit worse than it looks, since you have to keep using the power to maintain your 3/3 for three
Dark Red Enchanter gains arcane powers as you play more Spell Cards, and Mask of Darkness reuses your most powerful Trap Cards from the Graveyard
While three energy for 50 damage is costly, the chance to flip for 120 damage is significant
So lets return to the Aggressive stance