It's kind of the Whitney's Miltank of this game imo, where I don't really have trouble with it anymore now but really did when I was younger
But what is Standard rotation, and why should you care
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Im focusing on Commander in general, where this isnt seen too often, but I can envision paradox decks that might be interested just because this red enchantment lets you play spells from a zone other than your hand
Rush Aggressor 3-cost Inazuma is an aggressor that gains Rush if theres another Character in play with 7,000 power or more
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