Generally speaking, we do not want to keep hands with less than three lands or more than 5
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They read, Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. That means you can find whatever answer you need whenever they attack
You can make potentially huge tokens, remove artifacts and destroy enchantments, and for the finale, you can massively pump your creatures and give them trample
instead, it is the first stage in a powerful evolutionary line culminating in Hydreigon, a formidable pseudo-legendary
Since Dash starts the game with "Hyper Driver" already in play, this becomes a 0-cost, 4-power card