For just 1 mana, you can lock an opponent out of casting spells for a turn, and with kicker, it even prevents attacks

Cleland-Hura Angry Dog Deck 2002-06-21 YES 024 339/350 Mountain (Version 3) Rob Alexander Angry Dog Deck 2002-06-21 YES 025 340/350 Mountain (Version 4) John Avon Angry Dog Deck 2002-06-21 YES 026 343/350 Mountain (Version 1) Tony Szczudlo Angry Dog Deck 2002-06-21 YES 027 344/350 Mountain (Version 2) Sam Wood Angry Dog Deck 2002-06-21 YES 028 150/350 Nightmare Carl Critchlow Angry Dog Deck 2002-06-21 YES 029 266/350 Roar of the Wurm Kev Walker Angry Dog Deck 2002-06-21 YES 030 42/350 Serra Angel Mark Zug Angry Dog Deck 2002-06-21 YES 031 326/350 Shadowblood Ridge Glen Angus Angry Dog Deck 2002-06-21 YES 032 218/350 Shivan Dragon Donato Giancola Angry Dog Deck 2002-06-21 YES 033 345/350 Sulfurous Springs Rob Alexander Angry Dog Deck 2002-06-21 YES 034 349/350 Swamp (Version 4) Tony Szczudlo Angry Dog Deck 2002-06-21 YES 035 128/143 Terminate DiTerlizzi Angry Dog Deck 2002-06-21 YES 036 283/350 Wild Mongrel Anthony S

The unique Ability on Unknown, called HAND, states that once during your turn, before you attack, if Unknown is in your active spot and you have 35 or more cards in hand, you can use this ability to just win the game
In games like that, the chaotic randomness here is a strength, not a weakness
The wizards were going strong, even with nobody actually sure what was going to happen with them
Yes, Stasis Snare is slightly more powerful since it prevents sacrifice-plus-Afterlife shenanigans and static/triggered abilities, but Stasis Snare cleanly removes a creature from combat