Its one of the 3 you wont give up if they have a parallel/avery, so you can keep the dmg on board to move on your turn, but you also are probably down to your energy being mostly in the graveyard, so it isnt the best gust target for them, compared to malamar, and if they gust the munki, you can recur it and still have the damage on the bench for next turn
Nothing has changed from what your opponent has access to in their hand or on the battlefield
Trade-ins Finally, some stores may offer trade-ins for your cards
Thats fun if youre never attaching energy, yeah
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