Even two of these cycling dual lands might be too much for a deck to use
The only major downside I can see here is that its pretty easy to interact with Jecht before you transform it, but thats about it
This iconic 8-cost Amethyst powerhouse can exert opposing characters and completely freeze them down, preventing them from readying on their next turn
Am I the only one who got annoyed when I wanted to keep a Geezard card, but it showed up in a random hand when I already had the maximum number of screws I wanted to keep for Irvine's bullets
Noxious Gearhulk Noxious Gearhulk is my personal favorite of the Gearhulk cycle, and I really want to abuse the card with the help from Eldrazi Displacer
When you can put a +1/+1 counter on any creature you control with lifegain triggers, you have a much more flexible card, and you can enable lots of interactions in +1/+1 counter-matters decks