Even if they alone dont do anything, there are enough artifact-loving mechanics out there to find plenty of uses for them
Creatures (18) 4 Glorybringer 1 Darigaaz Reincarnated 4 Goblin Chainwhirler 3 Verix Bladewing 4 Nicol Bolas, the Ravager 1 Palladia-Mors, the Ruiner 1 Demanding Dragon Planeswalkers (4) Lands (24) Spells (14) Three mana planeswalkers have traditionally been Standard staples, and Sarkhan, Fireblood looks to be yet another

Black rituals Dark Ritual, Cabal Ritual, and Songs of the Damned are the most efficient, often netting 1-3 extra mana for a single black Red rituals Seething Song, Desperate Ritual, and Pyretic Ritual fuel storm chains and aggressive commander deployment Multiplayer-scaling rituals Mana Geyser produces mana equal to opponents' tapped lands, regularly generating 10+ mana in Commander Green rituals Channel (banned) showed green's potential, while Elvish Spirit Guide and Rite of Flame offer smaller bursts Graveyard synergies Cabal Ritual's threshold bonus and Past in Flames retrieval reward graveyard-focused builds Building with Rituals Most Commander decks should not run rituals they're card disadvantage in games that go long
Any abilities that care about a counter being removed from or put onto a permanent will apply.
however, we have no idea if itll be powerful
It will only force a draw if your opponent has a way of preventing damage to themselves, or you are in a multiplayer game with multiple opponents