In a stalled-out late game, trading in a token for constant reanimation is excellent
For starters, Ill let you know that all through design and most of development, chroma had no keyword or ability word
Trust me when I say that wed rather not have defining nicknames refer to major felonies
There are two cycles: the first one features the vault dweller exploring, with the cycle having a story progression from the Plain to the Island, Swamp, Mountain, and Forest, seeing the vault dweller first emerging from the vault and slowly gathering new equipment and allies, while the other cycle harkening back to the isometric perspective version of older Fallout games
It provides a top-end enchantment that will buff your whole board for as long as it sticks around, and the knight you can make with its Adventure ensures you don't risk missing your two-drop by including it
It somehow manages to blend Elixir of Immortality with Command Beacon, and I love it