Stax decks are aggressive in how they lock down the game
You get two of the three and basically just win from there regardless of what your opponents choose
She usually gives you Gyarados cards
Pokemon 3Charizard ex PAF 54 1Charmeleon PFL 12 4Charmander VIV 23 1Radiant Charizard CRZ 20 1Inteleon SSH 58 1Inteleon CRE 43 3Drizzile SSH 56 4Sobble MEG 39 1Manaphy BRS 41 1Klefki SVI 96 Trainer 1Dawn PFL 87 1Irida ASR 147 1Teammates PRC 141 1Lysandre Prism Star FLI 110 1Professor Turo's Scenario PAR 171 1Iono PAL 185 1Boss's Orders RCL 154 1Pokmon Ranger STS 104 4Pok Pad POR 81 4Buddy-Buddy Poffin ASC 184 3Evolution Incense SSH 163 3Rare Candy MEG 125 2Counter Catcher PAR 160 2Field Blower GRI 125 2VS Seeker PHF 109 2Super Rod PAL 188 1Scoop Up Cyclone PRE 128 1Muscle Band XY 121 2Temple of Sinnoh ASR 155 Energy 6Basic Fire Energy SVE 10 Meloetta Donk If you played Standard a few years ago, you probably remember how frustrating it was when a Meloetta suddenly dealt 210 damage to your active, and you lost the game right there

Since we're using OP01-073-donquixote-doflamingo and OP05-055-xdrake, we want to place either Yamato or Katakuri at the right spot so they're the top card in our deck when Sanji drops on the board
2010: Mox Opal In 2010, we saw the end of the original Zendikar block and a return to Mirrodin with Scars of Mirrodin, and while there weren't a ton of broken Artifacts printed, this year was more about quality than quantity