Game Plan Early Game The primary goal is to establish a draw engine (e.g., [[Mystic Remora]], [[Rhystic Study]], [[Esper Sentinel]]) or ramp into an early Shorikai activation
Stamps could be completely missing, significantly off-centered, partially missing, or indented into the card, and some cards received two stamps
Finally there's a +1/+1 counter theme, putting counters on your creatures and then rewarding you for having counters.We add counters with cards like Together Forever, Retreat to Kazandu, and Elite Scaleguard, then get rewarded for doing so by drawing cards with Armorcraft Judge, protecting our creatures from removal and drawing more cards with Inspiring Call, and giving our creatures flying with Abzan Falconer
There are lots of moving parts in this deck but to put it simply, the heavy ramp focus allows you to quickly build your board and Omos capacity to tack an everything counter on lands and creatures has plenty of opportunity for payoff
Allow me to introduce you to what I call THE BIG 4
Think Out The TCG Deck You Want After all, with so many cards to choose from, it can seem daunting to try and figure out which cards will work well together