Aggressive decks that play pump spells tend to operate on few lands, so it can be difficult to cast a threat and leave up much interaction on the same turn
Some folks arent a fan of type matters gameplay, so its much easier to pick something else in that case
BPhillipYork: Exile removal for enchantments and artifacts is okay (or battles lol), and you're always going to get something with this, but they'll just have an incentive to blow up your Thief to get their card draw, so that's probably a net loss for you
But you wanna know something
This is because the cards were reportedly a part of a printing test run by Wizards of the Coast ahead of the official launch of the Pokemon TCG
High total HP and a 150-damage attack that pulls 3 Energy cards from your deck is good - but the GX special ability Altered Creation proved utterly meta-changing, allowing you to permanently upgrade the attack damage of all Pokmon on your side by 30 for the rest of the game - and take two prize cards instead of one whenever one of those Pokmon KOs one of your opponent's