Feel free to hoard them or use them to fill out your card collection
One of the best ways to do that is by pairing it up with Displacer Kitten
So, that's it, got a bit longer than I wanted in the first place, but my cube is in the middle of a big overhaul, and I find graveyard strategies to be more and more interesting

Bennie Bracks | Commander | Stephen Johnson Commander (1) 1 Bennie Bracks, Zoologist Creatures (18) 1 Alms Collector 1 Angelic Field Marshal 1 Blaring Recruiter 1 Burnished Hart 1 Crested Sunmare 1 Emeria Angel 1 Emeria Shepherd 1 Esper Sentinel 1 Goldmeadow Lookout 1 Keeper of the Accord 1 Lyra Dawnbringer 1 Oreskos Explorer 1 Pentavus 1 Solemn Simulacrum 1 Springjack Shepherd 1 Sun Titan 1 Thopter Squadron 1 Thraben Inspector Instants (20) 1 Angelic Favor 1 Dawn Charm 1 Disenchant 1 Expose Evil 1 Eyes in the Skies 1 Funeral Pyre 1 Generous Gift 1 Holy Day 1 Humble the Brute 1 Path to Exile 1 Recruit the Worthy 1 Release to Memory 1 Return to Dust 1 Rootborn Defenses 1 Settle the Wreckage 1 Spiritual Visit 1 Survive the Night 1 Swords to Plowshares 1 Teferi's Protection 1 Unbreakable Formation Sorceries (6) 1 Entreat the Angels 1 Fumigate 1 Hour of Reckoning 1 Storm Herd 1 Vanquish the Horde 1 Wrath of God Enchantments (11) 1 Cathars' Crusade 1 Court of Grace 1 Darksteel Mutation 1 First Response 1 Land Tax 1 Luminarch Ascension 1 Monologue Tax 1 Pursuit of Knowledge 1 Search the Premises 1 Smothering Tithe 1 Spirit Bonds Artifacts (8) 1 Archaeomancer's Map 1 Extraplanar Lens 1 Mind Stone 1 Pearl Medallion 1 Sol Ring 1 Tamiyo's Journal 1 Thought Vessel 1 Trading Post I do think Bennie Bracks, Zoologist could push up into high power with the right approach, but as you edge towards high power and cEDH you have to start looking at better choices for your commander

I received an offer in excess of $10,000 and my head nearly exploded
For example, it won't affect Flameblast Dragon's cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell