[7] The editor did find that the polygon-rendered battle animations were "done nicely enough" but also added "considerable" downtime to matches and that "more impatient players will prefer the faster pace when graphical battles are toggled off." [7] Electronic Gaming Monthly shared a similar sentiment that the game itself didn't have enough merit beyond the branding, adding that "unless digi-fansexisted, most would not care two digi-bits about DDCB after playing two digi-seconds." [8] GamePro stated that the game "can become addictive after you master its confounding rules" but that it was hindered by "unpredictable card draws that cause the matches to vacillate between frustrating and extremely boring." [6] References [edit] "Digimon Digital Card Battle - Overview"

With this deck, since its only real main gameplan is boosting WarGreymon to untold heights, well be leaning into that completely and going full Greymon-tribal with a list like: 1 Sakuttomon BT4-001 4 Koromon BT5-001 4 Monodramon BT1-009 2 Agumon BT1-010 2 WarGreymon BT1-025 2 Lavogaritamon BT2-016 3 BlitzGreymon BT3-018 1 Marcus Damon BT4-092 4 Agumon BT5-007 4 Greymon BT5-010 4 Monochromon BT5-012 3 MetalGreymon Alterous Mode BT5-015 2 ZeigGreymon BT5-017 3 Omnimon BT5-086 4 Nokia Shiramine BT5-092 1 Omnimon X Anti-body BT5-111 4 Agumon ST1-03 4 Greymon ST1-07 3 Metal Greymon ST1-09 The Omnimons can be replaced with any other Lv 7 digimon the deck can support (which are mostly cheaper varieties of Omnimon.) Alternatively, you can include AncientGreymon as a side win condition
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Its not a bad deck, but I always go into duels knowing my Trains might not have enough steam to win no matter what I do, and Im OK with that
You can only use this effect of "Sangan" once per turn
Deck Description This tremendous deck was uploaded by Paradox