Signaling is a complicated concept, and an in-depth discussion is a topic for another time (but see Marshall Sutcliffe's "Signals")
Breeches: Yes, Co-Emperor Malcolm
Then, the card adds a chance of extra 20 damage to each attack
Evolving Wilds FTW Creatures (11) Zof Shade x2 Indulgent Tormentor Stormtide Leviathan Jorubai Murk Lurker x2 Gravedigger Necromancer's Assistant Gargoyle Sentinel Witch's Familiar Wall of Frost Instants (5) Lightning Strike Negate Dissipate Unmake the Graves Flesh to Dust Sorceries (4) Festergloom Divination Covenant of Blood Sign in Blood Enchantment (1) Lands (19) Evolving Wilds x3 Mountain Island x7 Swamp x8 As Reid Duke himself describes here in greater detail, this was an unusual decision that he attributed to his high mana curve, several mana sinks, solid density of card advantage, and light red splash
(2004-12-01) If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control
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