is a strategic trading card game in two players Duel each other using a variety of Monster, Spell, and Trap Cards to defeat their opponent's monsters and be the first to drop the other's Life Points to 0.Card Name: Spell PurificationCard Type: Normal TrapCard Number: RDS-EN058Set: Rise of DestinyAttribute: TrapPasscode: 01669772Card Text: Discard 1 card from your hand
It was rare that a deck built around ritual summoning would successfully reach the upper echelons of the competitive game, but this deck did so by draining your opponent of resources during a mammoth opening gamut that, without the right hand traps to counter your opponent at the right time, could (very) slowly deck your opponent out before they had a chance to play
I'd lower it to 500 or something and make it affect everything except this one
GFCs have a reputation for bringing out the weirdest players with the weirdest decks, and GFC 25 was far from an exception
cards, they are rarely talking about raw Attack Points alone
A possible Transcendosaurus upgrade for Dark Driceratops could not only keep its piercing effect but also inflict additional effect damage based on how many defense points the monster it attacked has