Of course reanimating Fang or another creature from the graveyard and putting it directly onto the battlefield is much more efficient, so I've got a lot of ways to do just that
With this kind of deck, it's important to keep a card advantage so you can continuously increase your board state and put as much pressure on your opponent as possible
What I love most about the quests is it isnt win based
Evasion is a powerful thing in Magic, and flying is one of the best kinds of evasion
These teams include a collection of Ghost and Ghouls from Duskmourne called the Speed Demons, a group of anthropomorphic fish people called the Keelhaulers and The Endriders
Aetheric Amplifier Aetheric Amplifier deserves a mention because its your classic 3-drop mana rock that doubles any kind of counters on a creature, but can also double counters on you, the player, like energy counters and experience counters