Earthbending Toph, the First Metalbender The first of two three colored cards we get to see, Toph, the First Metalbender is a fascinating legendary creature that does some weird things to your artifacts and lands
Sunlight is allowed no entry through the tangled, thorny overgrowths, and travelers are unable to find an exit
*These are unofficial proxies, not for use in Wizards of the Coast LLC sanctioned events and tournaments
The kicked version is Utter End, a slightly overcosted yet incredibly flexible answer
Lumra, Bellow of the Woods Lumra, Bellow of the Woods provides self-mill decks with a top end that combines ramp with a massive body to propel yourself forward at an alarming rate, and it even fuels itself
Both of these cards are strong on their own, but if you attack with both of them at the same time they meld to become a 9/9 with some very silly effects