This went very well, being able to hit for enough damage each turn to go somewhere around 6-2 for each game, but sometimes running into problems with those pesky water decks
So its kinda good, but this card doesnt have anything else going for it

Yes there is quick launch, yall wildin Borreload Furious Dragon (Ultra Rare) Topologic Zeroboros (Ultra Rare) Quadborrel Dragon (Ultra Rare) Silverrokket Dragon (Super Rare) Rokket Tracer (Super Rare) Absorouter Dragon (Super Rare) Zero-Day Blaster (Super Rare) Rokket Recharger Exploderokket Dragon Checksum Dragon Anesthrokket Dragon Autorokket Dragon Magnarokket Dragon Shelrokket Dragon Metalrokket Dragon Rokket Synchron Gateway Dragon Defrag Dragon Background Dragon Labradorite Dragon +Paladin of Felgrand (not in the OCG Deck) Dragon Knight of Creation Keeper of the Shrine World Chalice Guardragon Raiden, Hand of the Lightsworn Borrel Supplier Rapid Trigger Squib Draw Quick Launch Boot Sector Launch Borrel Regenerator Dragon Shrine Ruins of the Divine Dragon Lords Return of the Dragon Lords Polymerization Twin Twisters Execute Protocols Red Reboot Link Turret Mirror Force Launcher Mirror Force Magic Cylinder Imperial Order Borreload Dragon Triple Burst Dragon Booster Dragon Tiamataon and Keeper of Dragonic Magic were swapped from the OCG counterpart for Paladin of Felgrand and Ruins of the Divine Dragon Lords.

Homeward Path and High Market: Both fulfill the same purpose (no one stealing Sram) both have very niche exceptions (Homeward Path doesn't stop Lignify and could help opponents out but High Market makes Sram cost more.) It might be worth running both but again like all my land issues I like having double white turn 2
I love how we have this strong black woman is leading the crew
So prepare to yell out Dark Magic Attack as you send your opponent to the Shadow Realm