As if that isnt enticing enough, its also a decent piece of graveyard hate, stopping cards like Return the Past
The fact that it's so close but so different from what we'd call an 'expected' anatomy makes this thing look even more terrifying
Ill be back Monday, Wednesday, and Friday of next week with a complete set review for Magic Origins, so let me know what cards and what you decks you want covered
The menace helps a lot, but don't expect amazing stuff here
Getting your items back after banishing them in earlier combos is amazing for this play style
Creature (24) 4x Cloudfin Raptor 4x Experiment One 3x Fathom Mage 2x Master Biomancer 3x Prime Speaker Zegana 4x Thragtusk 4x Zameck Guildmage Land (23) 4x Breeding Pool 6x Forest 4x Hinterland Harbor 6x Island 3x Reliquary Tower Instant (9) 2x Mystic Genesis 4x Simic Charm 3x Spell Rupture Sorcery (4) 4x Increasing Savagery Here's a rough simic deck that has some great interactions