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You can easily get power out of her early or late, and she's got strong value everywhere
In Dissension, the first group still exists, however, the second one is replaced by another group of mono-color cards (mostly creatures), which already have abilities associated to two colors, but must be played with mana of different color or otherwise the card must be sacrificed
The exact mechanics are unknown to me, but essentially, it guarantees that youll have at least a couple of lands in your starting hand around 90% of the time
Yuffie isn't put onto the battlefield until the ability resolves
The only drawback is that we occasionally have a land that comes into play tapped in the early game, but our deck is slow enough that this isn't really that much of a problem in practice