Let's count the ways: It reduces Red spell costs (yes, that means its adds one instance of mana to an X spell like Comet Storm) It gives haste to all your creatures And it lets you copy creatures, even legendary ones for a turn, turning ETB effects into a chain of molten mirrors
Related: All MTG March of the Machine Aftermath changes players can expect A total of 16 MTG planes are represented through the Aftermath set, highlighting events that are taking place on those planes
Magic is more about quality than quantity, draw seven is great quantity and so the quality aspects of Wheel are often overlooked
At 6 mana, its definitely a curve topper, and its a nonbo with cards that actually want your tokens to leave the battlefield
For those who are worried about Special Guests being in large quantities, put those fears to bed
It all works tightly for the mana package