Sephiroth, One-Winged Angel also becomes a much more potent sacrifice outlet, and one that is harder to block in combat
It captures the nature of summons being powerful effects as they are in the game, but they can only exist temporarily
Once per turn, when creatures with counters on them deal combat damage to a player, the player who controls Tidus can draw a card and proliferate (i.e., add an extra counter to creatures and permanents that already have them)
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But you do get to trigger Chapter II again the next time you put a lore counter on Fenrir (usually on your next turn)
Just playing her as a 3/7 that demands an answer, while bouncing something back to hand for you to ink or get value with later is going to be good enough much of the time