Tribal cards would all correspond with Magic's creature "tribes," such as elves, faeries, giants, goblins, merfolk, rebels, warriors, and wizards
As cool as this strategy was, what the deck really lacked were other one-drops and two-drops to fill the void
The Celestial Toymaker The Celestial Toymaker gets huge bonus points for its unique design: Basically no commanders care about cards like Fact or Fiction and Sauron's Ransom
Then you get two abilities, one triggered like Guttersnipe and one activated
You gain the ability to more easily play cards with lots of black pips like Necropolis Regent and Vampire Nocturnus, or even Cordial Vampire and Captivating Vampire
It also turns on Goblin Tomb Raider and can be sacrificed in the late game to its own ability to deal with bigger creatures