Sleepy comes into play exerted because hes so sleepy, and when Dopey gets banished, the rest of the Dwarfs go into a blood rage and gain +2 strength to avenge him
The team played with it and liked it enough to commit to creating a rare cycle of creatures
This is a cleverly designed glue card because it offers lifegain for Witherbloom's infusion and Creature targeting for Silverquill's repartee
Its not particularly good, its pretty clunky to try and use, but almost any card from Alpha is going to be insanely valuable just by virtue of being from such an old set 6
The recent reprint has made the card more accessible and affordable than ever before, and players continue to heed that advice
The Assassin is a Dimir flashable 3/3 that enters the battlefield tapped as a Clone of any dork and then can destroy it like an six-mana Ravenous Chupacabra that leaves behind a tapped Clone of that dork you just killed and can serve as a Clone of your key dork instead if that is how the battlefield plays out