Here would be where my early brew would start: Artifact Tokens | OTJ Standard | Abe Sargent Creatures (18) 1 Alquist Proft, Master Sleuth 1 Cityscape Leveler 1 Roxanne, Starfall Savant 2 Hulking Metamorph 2 Mondrak, Glory Dominus 3 Vaultborn Tyrant 4 Oltec Matterweaver 4 Sandstorm Salvager Instants (6) 2 Urza's Command 4 Three Steps Ahead Sorceries (2) 2 Molten Duplication Artifacts (9) 1 Thousand Moons Smithy // Barracks of the Thousand 1 Portal to Phyrexia 2 Solemn Synethesizer 2 Transmutation Font 3 Worldwaker Helm Lands (25) 2 Plains 2 Forest 2 Island 1 Hall of Tagsin 1 Mirrex 2 Meticulous Archive 3 Commercial District 4 Hedge Maze 4 Lush Portico 4 Restless Anchorage The Anchorage is great since it attacks to make a Map token
Credit: Wizards of the Coast Auntie Blyte, Bad Influence FromTheShire: Glad she flies, that ups the value of the counters by quite a lot
Given how it also has Trample, it's best to add as many +1/+1 counters as one can to maximize its full capabilities
Tyranids have a variety of biomorphs, like Rippers, Termagants, and more, but they are excellent in that they all work to support the invasion
Because its a combat damage trigger, we can use Berserkers Onslaught and Rage Reflection to give our creatures double strike
Despite scaling very very well into the late game Counterspell is usually weaker than Mana Leak, Remand, Memory Lapse and Arcane Denial in the early game