On average, there will be at least one deck in a pod doing this kind of thing, with no Superfriends decision-point-durdle necessary
I love a good wheel, and sadly these days they all seem to be optional for your opponents
Recommend For: Budget Lifegain decks (Ayli, Eternal Pilgrim) Thieves' Guild Enforcer Thieves' Guild Enforcer is one of the very few Rogue Tribal support cards
For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Bloodchief Ascension's first ability will still trigger
Now, like Eureka or Living Death or other similar, Mass Enters-the-Battlefield abilities, you often have to deal with a ton of triggers, so it can take a while to process
They did the exact opposite with Legends