In a ramp shell, for example, you have the luxury of grabbing a Counterspell, removal spell, or big finisher depending on the matchup and situation
If you can follow that with One Jump Ahead on turn two and Mickey Mouse, Detective on turn three, you can have six ink in your well while your opponent only has three
What Squirreled Away does best is teach a new player about creature synergy and strategy
Geth is pretty awesome in most ways
BPhillipYork: It's a mana dork that also mana fixes for your commander, so it just makes any green that wants to ramp out creatures smoother and more consistent, and it makes your commander uncounterable or some big legendary spells like Karn's Temporal Sundering or, Planeswalkers, which will get to hit the board then do their thing without a chance for interaction
Thankfully, on top of looking pretty non-threatening, breaking the parity on Horn of Plenty is easier than you might expect