You could also go the combo route with the likes of Approach of the Second Sun for a two-turn win, or Time Warp and God-Eternal Kefnet for infinite extra turns
The cards here would permanently change possession to the winner, making it so you were essentially gambling a random card in a game
I'm a big proponent of white getting removal on creatures, but this one exceeds my expectations
Hopefully this artifact support transitions from absolutely necessary to nice to have for all white decks over time, but given what weve seen from most recent Commander products, its probably going to be a while before were at that point
Ramp decks that have plenty of you can play an additional land each turn effects like to include lots of MDFC lands because its good in the early game when you need to ramp and okay in the late game when you dont need extra lands and need something to do with your mana
I dont think that these cards are auto-includes by any means, but you should definitely consider them if youre playing a mono-color deck that greatly benefits from all of the text found on your colors Crystal