MTG has one of the strongest secondary markets in trading card games, but it is still affected by reprints, bans, new releases, format changes, and collector trends
But in this instance, your path to victory is pretty much the same as it is in the video game: Apply buffs to your characters to make them hit harder and faster while minimizing the damage you take
As a result, the nightmare scenario in a game of Commander generally isnt one where you end up hitting a bad matchup, but instead one where three of the four players are playing a similar power level deck, and the fourth is playing something out of line with the rest of the table
Let's say you show up to a Modern tournament playing a $150 budget deck like 8 Whack
Prowess is great, though
Behold: Chaos Orb and Falling Star, Magic 's original flip cards