Not a lot to see here, as there will be plenty of EA nonfoils going around
But I always add a fourth crucial category, and thats protection
This strategy plays nicely with Rems flying and haste abilities, letting him steal surprise commander damage wins if the Knight plan doesnt work out
There are a lot of different types of Commander decks and it can be daunting to decipher the golden ratio
As long as you have five or more cards in hand, you can perpetually take extra combats and gain extra mana until you find the cards you need
Warp World: With a lot of tokens, you can reset the board with all your creatures, artifacts, lands, and enchantments (minus your graveyard and exile zones) out on the battlefield