If you stack multiple extra turns, perhaps by copying a Time Warp or something, youll take them in sequence
Card choices prioritize how pieces interact with your commander and with each other (e.g., self-mill as draw, modal spells for double Kess value) instead of blindly jamming the usual staples
The one saving grace of this card is that it actually favors low land-count lists, meaning it will be easier to fit into stock Maverick lists than Elvish Reclaimer
Magic: The Gathering FINAL FANTASY releases June 13
Unwinding Clock seems perfect here, especially in conjunction with Sol Ring and other mana rocks to pay for the activated ability
You can't play Wrenn and One during another player's turn, and you can't play Wrenn and One if you don't have any land plays remaining