We talked about this for a very long time
Thats a 589% increase
When he quests, players add this card's Strength stat of 3 to another character of their choice during that turn
The Punishment Engines These cards stack damage whenever opponents draw: - **Nekusar, the Mindrazer** - **Underworld Dreams** - **Fate Unraveler** - **Spiteful Visions** - **Sheoldred, the Apocalypse** - **Kederekt Parasite** - **Psychosis Crawler** If you have 23 of these on board, every draw becomes extremely dangerous
To show how efficient this card is for the right deck, the final versions of Miracle Grow, which were dubbed Super Grow, used Mystic Enforcer as a finisher, since by the time you'd get around to casting it you had an all but guaranteed 6/6 flyer for four mana
Six mana can be a lot, but red has no shortage of rituals or Treasure tokens to get this out early, and while you cant cascade from copies of spells, you can discover if you cast cards like Trumpeting Carnosaur or Hit the Mother Lode, which then gives you more copies