These days, the strategy lives on mainly in Commander, where its one of the most popular archetypes in the format
Okay, now for the fun part: choosing your commander
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The rest is a smattering of +1/+1 counter cards like Hardened Scales, as well as some nice staples like Farewell and Three Visits
While Magic-as-fantasy purists may object, for my money this is the most fun Booster Fun has been yet
You might open unopened magic product like booster packs, then use those cards to build decks on the spot