If the number of attacking creatures isn't greater than the number of quest counters on ED-E when you attack, its second ability won't trigger at all
Like Umezawa's Jitte or Sword of the Animist, or any random planeswalker or key dorks like the 50+ in this set alone
You see this strategy crop up in Modern and Historic to some success and is a fun way to play these formats
Embercleave offers additional benefits such as flash, reduced cost per attacking creature, double strike, a power boost, and trample
Per usual, the trailer doesnt reveal everything about the new pack, but does give us something to look forward to
Until end of turn, it gains If this creature would leave the battlefield, exile it instead of putting it anywhere else and When this creature is put into exile, create a 4/4 blue and red Elemental creature token