With menace and a steady stream of +1/+1 counters from connecting in combat, it grows over time until it hits 7 powerat which point its Chaos ability kicks in
Doomsday is a card thats about figuring out the game state, determining the five cards that will allow you to win the game, and then allowing you to break all the best practices of the game in order to achieve it
Players would often assume it was more aggressive than it really was, then be surprised when the red deck took over the game with Orcish Artillery and Death Spark
Now get this, the set actually introduces new mechanics like "Initiative" and "Background" to spice up the action with fresh strategic layers
Back in the day Deep Anal was good enough that you would happily run it out at four mana for a bad Council of the Soratami
I do miss the lower prices of the Zendikar Rising and Kaldheim decks, even if it meant sacrificing some power