This fits go-wide decks very much, considering that you want many creatures to get past your opponents defenses, and with this bonus, even a mere 1/1 can become a threat
It wont be until 1997s Exodus when Magic players get their first glimpse of the artificer planeswalker on a card (that is, unless you count the hand seen on the Antiquities card Urzas Chalice to be Urza and even then thats a stretch)
These add redundancy for known powerful effects and typically come together as a powerful known quantity, like a Talrand, Sky Summoner deck, but with black and team pump in the command zone
Gloryheath Lynx: Digging for Plains cards is underrated
I also like that gods have different ways of being difficult to kill in the MTG multiverse based on different structures of myth
This still sounds pretty strong by todays standards