Many years ago when Mirrodin was being released, I wrote a design article about a scale that examined how cards used synergy (Come Together)
This can become a way to debilitate an opponents strategy, as players can immediately banish an integral GY monster in an enemys combo or may even remove from play a boss monster the enemy needs to sacrifice in order to perform a GY Special Summon
With any sort of reanimation engine, you can keep bringing back Sakura-Tribe Elder from the graveyard over and over again, getting more and more land to put you ahead of your opponents
Then you also need a Hero's Blade that'll auto-attach each time he's blinked and keep him at three power
Other Cards from Battle for Baldur's Gate Blood Money is a key mass removal spell for this build since it destroys all dorks, for one more mana than I'd prefer, and makes a ton of tapped Treasures for future turns to use to cast your exiled dork while equipping, dropping removal, using Vorpal Sword, and loads more
The fact that you can cast The Goose Mother for just two mana, or three mana and not feel bad about it, makes this card much more tenable to modern-day Magic than Krasis ever was