Feed the Swarm Feed the Swarm is about as clean as it gets and really drives home blacks mantra of greatness at any cost. It's enchantment removal that feels appropriately black, and doubling up as creature removal means its pretty safe to run without fear of never having a target
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Its a very flexible mechanic, viable in aggressive and defensive decks alike, and whose flavor isnt necessarily tied to Ravnica
So this version of Dogmeat works great in a Commander deck full of legendary spells of all kinds, not just creatures
The Agent strategy was an amazing midrange deck with phenomenal combo extenders, and Darklord was a deck full of some of the best Fairy-type boss monsters ever printed
Go to the third chapter of the War of the Last Alliance to have your creatures gain double strike for a game-ending win condition