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This essentially gives Emerald decks a card draw ability, which are still relatively rare while simultaneously threatening opponents hands
Selvala's Stampede basically tells players to choose whether you get random creatures from the top of your library or permanents from your hand, and theyre also in charge of deciding how many of each you get
General enchantments, sagas, rooms, auras you can generalize and specialize as much as you want, and youll always have new tech to consider as new sets are released
Not to mention 10 power and 10 toughness combined with flying
As early as turn two (as crazy as that seems) you can get this character into play and start using its Circle Far and Wide ability to draw cards whenever your opponent draws